code c/c++ or 3ds loader ?

Hi…

Im beginner in opengl programing, and the question is:

What is the best way to load models constructed in 3d Studio Max in my program written in C, export to code c/c++ and compiling or with the 3ds loader…What is the diference??

[This message has been edited by raziel (edited 09-09-2003).]

If you have a file loader you can easely adjust some stuff in the scene or model and load em in your program. With a compiler you need to re-compile your programm with the slightest adjustments or change in your scene.

I see…

And the performance in the execution whit a 3ds loader is appropriate for game engine ??

I need good performance in the render…

Thanks

the preformance should be the same… you arent going to load the object every frame do you

and the data should probably be shuffled into VBO:s anyway.

Thanks a lot for your help…

I going to use the lib3ds from sourceforge.net
what do you think about…

Regards…

Hello

I just finished (well just mesh, texture and materials) one using flexporter. If you want to check it out you can find it at http://emotion.sourceforge.net. I am planning on seperating this into a seperate library so everybody can use it.

Ben

Hi …

well im going to check it out in this moment…

se you later…

[This message has been edited by raziel (edited 09-10-2003).]