Im beginner in opengl programing, and the question is:
What is the best way to load models constructed in 3d Studio Max in my program written in C, export to code c/c++ and compiling or with the 3ds loader…What is the diference??
[This message has been edited by raziel (edited 09-09-2003).]
If you have a file loader you can easely adjust some stuff in the scene or model and load em in your program. With a compiler you need to re-compile your programm with the slightest adjustments or change in your scene.
I just finished (well just mesh, texture and materials) one using flexporter. If you want to check it out you can find it at http://emotion.sourceforge.net. I am planning on seperating this into a seperate library so everybody can use it.