hello,
I am not new to OpenGL but this is my first program using the Visuak Studio .NET platform. I am getting an error which says
OpenGL fatal error LNK1104: cannot open file ‘glaux32.lib’
here is the source code.
include <windows.h>
#include <GL/gl.h>
#include <GL/glut.h>
#pragma comment(lib, “OpenGL32.lib”)
#pragma comment(lib, “GLu32.lib”)
#pragma comment(lib, “GLaux32.lib”)
int a[3]={10,10,10}, b[3]={10,-10,10},
c[3]={-10,-10,10}, d[3]={-10,10,10},
e[3]={10,10,-10}, f[3]={10,-10,-10},
g[3]={-10,-10,-10}, h[3]={-10,10,-10};
float angle=1.0;
void drawcube(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glRotatef(angle, 0.0, 1.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex3iv(a);
glVertex3iv(b);
glVertex3iv©;
glVertex3iv(d);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3iv(a);
glVertex3iv(e);
glVertex3iv(f);
glVertex3iv(b);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3iv(d);
glVertex3iv(h);
glVertex3iv(g);
glVertex3iv©;
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3iv(e);
glVertex3iv(f);
glVertex3iv(g);
glVertex3iv(h);
glEnd();
glFlush();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 0x1B:
case ‘q’:
case ‘Q’:
exit(0);
break;
}
}
void mouse(int btn, int state, int x, int y)
{
if (state == GLUT_DOWN)
{
if (btn == GLUT_LEFT_BUTTON)
angle = angle + 1.0f;
else if (btn == GLUT_RIGHT_BUTTON)
angle = angle - 1.0f;
else
angle = 0.0f;
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitWindowSize(500, 500);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow(“Glut rotate”);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutDisplayFunc(drawcube);
glutIdleFunc(drawcube);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0);
glRotatef(30.0, 1.0, 0.0, 0.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.0, 0.0, 0.0);
glutMainLoop();
return(0);
}
Any help would be greatly appreciated.
Thanks,
Hari Kishan