default camera

I have written a simple glut program and I am having trouble getting any objects to appear on the sreen. The screen is black like clear color says. Opengl inits correctly and calls the display callback function correctly.

But what is the default camera position
in a glut program. What is the position of the camera and what is it looking at. I assume it is alooking at 0,0,0. But am I drawing my objects to big? Many beginner examples make some assumptions that I’m not sure about. ?

Thanks for help and sggestions.