Hi im using lists for my static meshes but I need to know which is the fastest method (and not the hardest) to render non-static meshes? im making a non-static mesh format and its all setted up I already export the vertices of every frame from my modelling program and everything is good but if I call glvertex3f all the time thats very slow and more slow if I have mid to high poly characters… so whats the solution for this?
thanks
i did search on the forums but i didnt find the correct answer thanks.