Hello,
I need some help understanding the following:
I have some scene which is heavily dependent on the fragment processor, ie: lots of fragments to process, using a custom shader program.
The rendering is setup as following:
- create an FBO of size NxN.
- render the scene into the FBO.
- display the FBO on a texmapped quad.
Now I would like to be able to see the effect of the FBO resolution (NxN) on my fps. To my understanding, the smaller the FBO is the more fragments i dont process, so the higher the framerate.
But how can I measure this?
thanks in advance,
ut.