I have a question…
How can I export something from a 3d graphics program like truespace and use it in an OpenGL program?
Every time I export in an ascii file format (so that I can look at it easily) it has a really weird way of doing the vertices.
-1.000000 -1.000000 -1.000000
-1.000000 -1.000000 1.000000
1.000000 -1.000000 -1.000000
1.000000 -1.000000 1.000000
-1.000000 1.000000 -1.000000
1.000000 1.000000 -1.000000
1.000000 1.000000 1.000000
-1.000000 1.000000 1.000000
That is a cube. How can I convert those vertices into vertices for triangles? Or how can I just use that?