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Thread: Yet Another Question about Creating 3D-Engines Using OGL :-)

  1. #1
    Junior Member Newbie
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    May 2003
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    Mississauga, Ontario, Canada
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    Yet Another Question about Creating 3D-Engines Using OGL :-)

    Hello.
    I recently jumped on the OpenGL band-wagon and had a few questions for the pro's.
    I've been given 1yr by my university to complete a "big design project" that every software engineer must undertake. To this effect, my group is creating a behavioural simulator (re: "Boids") and has put me incharge of coding a 3D-Engine. I've chosen to build my engine on top of the OGL API, since it seems easier than D3D. My question is as follows:

    Is there a site/book which provides abstract info. on the basic components of a 3D engine? I don't want to know how its done in OGL (yet), just the general "flow-chart" type layout of a 3D engine.
    Also, is it realistic to expect that I will be able to create a simplified version of the Black & White(TM) or Impossible Creatures(TM) game-worlds given ~1yr?

    I've checked past threads on the site, but most seem to promote the OGL Red/Blue Books, and don't seem to provide any *general* info on Engine Design.

    Any help anyone could extend would be appreciatied.

    Thanks

    [This message has been edited by QuantumNgen (edited 05-24-2003).]

  2. #2
    Intern Contributor
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    Suffolk, United Kingdom
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    Re: Yet Another Question about Creating 3D-Engines Using OGL :-)

    I can highly recommend "3D Game Engine Design" by David Eberly - ISBN 1-55860-593-2 - which you'll find easily at Amazon.

  3. #3
    Junior Member Newbie
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    Mississauga, Ontario, Canada
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    Re: Yet Another Question about Creating 3D-Engines Using OGL :-)

    Thanks

  4. #4
    Guest

    Re: Yet Another Question about Creating 3D-Engines Using OGL :-)

    THere is something about boids in Flake's book.

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