simple question

Is there any performance gain/loss from using glBegin(GL_TRIANGLE_STRIP) over glBegin(GL_POLYGON)?

Hi, there’s very likely to be some gain with strips. Triangle fans are propably faster than polygons too, and with them you don’t have to change the vertex order.

-Ilkka

Stick to the simplest geometry possible

use trangles , quads ans strips

ok thanks