Is there any darn tutorial out there which explains how to project textures out there? All I have found was articles which say that you need to apply a texture matrix and so forth (as in the redbook), but no mention on how to get that matrix. I beleive to have a good understanding of object matrices, but the projection matrices are just a book with seven seals.
Originally posted by DoG4: … I beleive to have a good understanding of object matrices, but the projection matrices are just a book with seven seals.
I quite agree … I’ve been having trouble with these projection matrix /texture stack matters lately. It appers everyone concentates on explaining the concept of vertex transformation at the expense of texture transformation …
Anyways here’s what I’ve found so far … I hope it helps you more than it has helped me …
Thanks, it seems useful. I have just shortly checked them. However, I am still looking for a pictorial description, which actually shows how the matrices are calculated.
Originally posted by DoG4:
[b]Thanks, it seems useful. I have just shortly checked them. However, I am still looking for a pictorial description, which actually shows how the matrices are calculated.