linking error

AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle

if (!Filename)										// Make Sure A Filename Was Given
{
	return NULL;									// If Not Return NULL
}

File=fopen(Filename,"r");							// Check To See If The File Exists

if (File)											// Does The File Exist?
{
	fclose(File);									// Close The Handle
	return auxDIBImageLoad(Filename);				// Load The Bitmap And Return A Pointer
}

return NULL;										// If Load Failed Return NULL

}

int LoadGLTextures() // Load Bitmaps And Convert To Textures
{
int Status=FALSE; // Status Indicator

AUX_RGBImageRec *TextureImage[1];					// Create Storage Space For The Texture

memset(TextureImage,0,sizeof(void *)*1);           	// Set The Pointer To NULL

// Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit
if (TextureImage[0]=LoadBMP("Data/Wall.bmp"))
{
	Status=TRUE;									// Set The Status To TRUE

	glGenTextures(1, &texture[0]);					// Create The Texture

	// Typical Texture Generation Using Data From The Bitmap
	glBindTexture(GL_TEXTURE_2D, texture[0]);
	glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}

if (TextureImage[0])									// If Texture Exists
{
	if (TextureImage[0]->data)							// If Texture Image Exists
	{
		free(TextureImage[0]->data);					// Free The Texture Image Memory
	}

	free(TextureImage[0]);								// Free The Image Structure
}

return Status;										// Return The Status

}

this is my code for rendering a wall.bmp onto a cube…
I’m stuck with this linking error when i try to compile my pgm…

3D Cube.obj : error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
Debug/3D Cube.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.

Can anyone help???
Thanks in advance…

Are you working on Microsoft Visual C++ ?
I think so.
So the problem is that you have not linked to the aux library.
Do it be adding the following line on top of your code

#pragma comment(lib, “glaux.lib”)

or do the linking manually from the
Project -> Settings -> Link
and search for the text box with other libs.
Add “glaux.lib” (withOUT the ") in front of kernel32.lib.

I think that will solve your problem.

HellRaiZer

It’s not “I think that it solves your problem” but it’s the solution .