Vertex buffer in OpenGL

I am a Directx developer,
and I begin with Opengl.

Is there any vertex buffer in Opengl ?
I think it’s slow to use
“glVertex…()”
for each vertex.

(what is the function to create it ?)

KCM.

They’re called Vertex Arrays in OpenGL.

Have a look at the first demo on this page : http://www.nutty.org/OpenGL/Core/index.html

Nutty