I’m a huge newbie to graphics programming so please bear with me. I’m attempting to learn openGL/GLUT however I was wondering if there is a huge performance gap between GLUT and Win32 specifically on older 3D cards. I’ve programmed a sample app that simply displays textured cubes and it seems unreasonably slow on my work computer that has a Matrox G400 (on other cards it seems to work ok). I’ve looked to other samples online (of people that look to be good OpenGL programmers) and checked performance of win32 vs GLUT for the same app and on the G400 I do seem to notice that win32 is faster (although the difference does not seem to be so bad as mine. These samples are:
http://nehe.gamedev.net/tutorials/vc/lesson12.zip
and
http://nehe.gamedev.net/tutorials/gameglut/lesson12.zip
Also, if anyone is interested my code can be located at http://www.bcyde.com/bomberdraw.zip . If you are willing to take a look at my code I would appreciate any constructive input and any insight.
Thanks in advance,