Do I really need to call glFlush( void ); before SwapBuffers(…); after rendering the scene in a Win32 application???
Is it redundant call?
I ask that because I think that glFlush( void ); call causes slow down in the speed of the rendering, especially when the timer process is executing in order to simulate some kind of animation…
thanx
[This message has been edited by rosentzp (edited 04-23-2003).]