I have an RGBA textured object which I perform an alpha test on. It works fine in normal render, but in selection render, the masked-out parts are still selectable. So my questions are:
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Is the alpha test performed when in selection mode? I know the Red Book says “In RGBA mode, …” but that’s referring to RGBA versus indexed?
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Are textures (and thus the alpha channel) processed in selection mode?
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Any other possible reason why the above problem is happening?