Hi
I am creating a 3D engine in C++ and OpenGL, but I am quite new building this engine and the advanced rendering techniques needed; as I want to incorporate a large and detailed cityscape. I have the models and they incorporate 400-1000 triangles on average, but as you know it will be too much in a rendered scene. I have heard of LOD techniques, which I admit havent started with, as I am new to LOD. So can anyone recommend me any beginner tutorial sites or papers they can help me to get starting on my own test work.
Regards
D. Wilson