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Thread: Texture units

  1. #1
    Intern Newbie
    Join Date
    Mar 2005
    Posts
    41

    Texture units

    Hi All,

    Is it possible to share texture units among multiple device contexts?

    Thanks.

  2. #2
    Guest

    Re: Texture units

    You can share your texture resources with wglShareLists. The active texture unit is OpenGL state, and is common to all contexts in your app.

  3. #3
    Guest

    Re: Texture units

    Meaning each OpenGL context has its own active texture unit (in case that was confusing).

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