i’m doing an opengl program where i draw a sphere, the problem is that when i zoom out , another sphere appears inside the first one…
thank you
i look forward for an answer
Pedro Silva
i’m doing an opengl program where i draw a sphere, the problem is that when i zoom out , another sphere appears inside the first one…
thank you
i look forward for an answer
Pedro Silva
Chances are it has something to do with unmatched push/pop matrix pairs, unmatched glBegin/glEnd pairs, or a random bug in your code.
Are you clearing the colour and depth buffers?