i want to create a textured background on a plane who’s normal stays perpendicular to the camera at all times. is that the best way? and how do i do it?
Thanks
I think what you’re looking for is called “Billboarding”. Here’s a tutorial that was very helpful to me:
http://www.lighthouse3d.com/opengl/billboarding/
A Google search on “opengl billboard” should also turn up a lot of results.
Hope that helps.