about loading 3ds object

Dear all, how can I load multiple 3ds objects and control the objects by keyboard?

I just find some 3ds loader, but the loader seem load one object at one time…

You probably will have to take a look at the code to see how it works and then see if it can be generalised into a routine to be called for each of your objects.

Thats what I would do anyway… 3DS importing is one of the next things for me to look at so I can’t help you more than that.

Tina

well, you will have to change the program a little bit … You see the way the program that you are using is written, I think it reads ALL objects in the 3DS file, but it overwrites one after another, until it reads the FINAL 3d mesh, and that is what it displays …

To solve this you have to create storage in memory for EACH 3D object … I , for example, created a linked list . Each NODE of the link list, holds information about individual Mesh … Then when it comes to display them, I just go to my Head Node, read its content, display it, and move to the next Node, until I reach the Tail (last object)…