Hi,
I’m using a cubemap for reflections and recycling it for use as a skybox. I draw a screen-aligned quad with the appropriate (camera-dependent) texture coords and it renders my skybox nicely… except that there are seams in it along the joints between each cube face.
I also get the same seams in my reflections using the same cubemap. The seams are 1 fragment wide, regardless of the screen or cubemap res, so I’m sure I haven’t broken my textures.
What am I doing wrong? Clamp/wrap?
I’m running an ATI 9600Pro in linux, fglrx 8.19.10 if that makes any difference. I can post a screengrab tonight if people want.