Is there a difference between the two calls:
SwapBuffers(hDC);
wglSwapLayerBuffers(hDC, WGL_SWAP_MAIN_PLANE)
I have used these interchangeably and haven’t seen a difference. Is either of these preferable for an OpenGL app?
Is there a difference between the two calls:
SwapBuffers(hDC);
wglSwapLayerBuffers(hDC, WGL_SWAP_MAIN_PLANE)
I have used these interchangeably and haven’t seen a difference. Is either of these preferable for an OpenGL app?