Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: How does gluUnProject work exactly?

  1. #1
    Guest

    How does gluUnProject work exactly?

    Now this probably seems like such an incredibly stupid question - even from me.
    i use gluUnProject with my mouse click co-ords X, Y, (and what is Z=0?), i use glGetDoubleV to get Model matrix/Projection Matrix/viewport (should I be calling this where I am rotating/drawing or on mouse-click?), then OX,OY,OZ returns. Im using multiple Push/pop-matrix commands (inside and outside of my main List). My GLOrtho is something like (0,32000,16000,0,-1,1) But OX gives me 2.something and OY gives me -0.something and OZ=-1! What am I doing wrong/if im doing it right then how do I get from 2.something to my glX coord etc.

    Help would be much appreciated! THNKS!

  2. #2
    Member Regular Contributor
    Join Date
    Jan 2002
    Location
    Kingston, Jamaica, W.I.
    Posts
    282

    Re: How does gluUnProject work exactly?

    Dude, you already have one post on the topic. Stop reposting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •