Hi, how can i use Hardware T&L in my Engine....

Hi, how can i use Hardware T&L in my Engine. How can i include this support?

THX for the fish

Hardware T&L in OpenGL is automatically used. You dont have to do anything. If it’s there, it’ll be used.

To make the most of it, use GL for all your matrix and vertex manipulation, and use the GL hardware lights (or the Combiners, Vertex Program functionality for custom lighting effects)

Nutty

thanks nutty…
how to use this hardwarelights?

Nutty just means to use the built in OpenGL lighting model instead of defining your own lights in software.