I’m working on a project at the moment that is going to [obviously] have models in it, nothing fancy but looking to do something like standing animation/walking animation/etc. As of now, I’ve been able to read .ase files into my project… that’s fine and dandy for stills; but I have realized that using the ase format for ANYTHING but stills is going to be very costly in memory [both ram and hdd], and probably not the fastest thing around.
I’m just looking to hear what you all have to say regarding this, is going with a model format that supports the whole ‘bone’ scheme a good idea ? I’m looking for only maybe ~32 ‘frames’ per character, so it sounds as if it might be overboard. Is there a format that could be exported from 3dsmax/maya, where I could read it in and have several frames to flip between ? What is a good solution to this?
Also, I’d like to know what this means from a modelling standpoint. Is doing things one way much less taxing on an artist than another? What have your personal experiences been?
Thanks a lot in advance guys, this forum has really helped me get a great grasp on using GL effectively, and I’m sure this won’t be an exception.
-oliver