Originally posted by ShinGouki:
what parameters do i pass to a gluSphere??
im actually using glutSolidSphere at the moment which takes
glutSolidSphere(float, int, int); //radius, slices, stacks
is gluSphere essentially the same???
and your probably right about the effect not looking good, i want to have a light shine from the sun so that everything is lit in the scene from the sun as some kind of spherical spotlight to light the scene....
anyone got any ideas on a good way to do this, right now i can't seem to achieve any thing even half decent looking, but it all looks so bland with just ambient light......