Drawing text problems

Why when I draw text using nate robins’s drawstr function my text gets the texture of the background even when I rebind the texture that I am using? drawstr() basically draws GLUT’s default font bitmaps.

Anyone?? I really need an answer.

Could be you blending going on, make sure it is off before drawing the text.

Also can turn of texture function before drawing text.

Originally posted by wourder:
Why when I draw text using nate robins’s drawstr function my text gets the texture of the background even when I rebind the texture that I am using? drawstr() basically draws GLUT’s default font bitmaps.