I’m getting really funky beginning screens. It’s almost as if the screen image is tiling. I get half on one side and half on the other. One half sort of looks like it’s stretched.
On the startup screen, I noticed it looking for the OpenGL, and as I hadn’t a clue what it was, I d/l’d the drivers for my ATI Rage via www.opengl.org
I installed it and everything seemed okay, until I tried to run my game. This is the message I got:
American McGee’s Alice win-x86 Nov 13 2000
----- FS_Startup -----
Current search path:
C:\ALICE\base\pak4_english.pk3 (44 files)
C:\ALICE\base\pak3.pk3 (10 files)
C:\ALICE\base\pak1_large.pk3 (3369 files)
C:\ALICE\base\pak0.pk3 (5341 files)
C:\ALICE/base
Config: config.cfg
execing default.cfg
couldn’t exec menu.cfg
execing config.cfg
couldn’t exec localized.cfg
couldn’t exec autoexec.cfg
…detecting CPU, found x86 (P5/Pentium2, MMX)
------- Input Initialization -------
Initializing DirectInput…
Couldn’t set DI coop level
Falling back to Win32 mouse support…
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\SYSTEM\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorsbits of 16
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…23 PFDs found
…GLW_ChoosePFD failed
…GLW_ChoosePFD( 16, 16, 0 )
…23 PFDs found
…GLW_ChoosePFD failed
…failed to find an appropriate PIXELFORMAT
…restoring display settings
…WARNING: could not set the given mode (3)
…shutting down QGL
…unloading OpenGL DLL
…assuming ‘3dfxvgl’ is a standalone driver
…initializing QGL
…WARNING: missing Glide installation, assuming no 3Dfx available
…shutting down QGL
----- CL_Shutdown -----
GLW_StartOpenGL() - could not load OpenGL subsystem
So…what does this mean? (And be gentle…I’m clueless in this realm.)
Thank you
Lori