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Type: Posts; User: mrMatrix

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  1. Also, I found that changing the projection matrix...

    Also, I found that changing the projection matrix settings when using glm::perspective - specifically the FOV - will cause multiple projection and cause the object to grow or shrink. Have I...
  2. I was successful in projecting a texture onto an...

    I was successful in projecting a texture onto an obj by setting the destination obj's UVs as the gl_Position and then doing textureProj if NdotV > 0.

    However, I now have a problem with texture...
  3. A similar situation would be in a projection...

    A similar situation would be in a projection painting application like Mari where you paint or load an image into the "paint buffer", then press B to bake that data into the selected object's current...
  4. Projecting screen space texture onto UVs with GL 4.5

    In a deferred rendering path with I have a plane with a default black texture, and a screen space texture. I want to permanently "stamp" this into the plane's black texture from the current camera's...
  5. I'm specifically talking about something called...

    I'm specifically talking about something called the "Rotate Pivot Translation" like they talk about in the Maya Api. Any help on how this works in OpenGL?

    Rotate pivot translation translation...
  6. Centering the pivot of a GL obj that has already been transformed with GLM?

    I have an object at (0,0,0) whose pivot point I moved to an arbitrary location. I then rotated or scaled it to an arbitrary value. My initial modelMatrix is:


    rotationM =...
  7. need help with Assignment operator for big object class when deleting

    Hi.

    I want to delete an object after its been selected with a bullet raycast and its color changed - in any order. I create three objects like this. I can delete correctly in order 3-2-1 but in...
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