Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: rathnavels

Search: Search took 0.00 seconds.

  1. @GClements: Thanks again for your response. I...

    @GClements: Thanks again for your response.

    I am working on a version agnostic application where we implement both fixed function and shader based abstracted underneath generic functions. That's...
  2. @GClements: On another note, I'm wondering this...

    @GClements: On another note, I'm wondering this if entire process of sampling framebuffer objects and depth testing to merge fbos is possible in fixed function ?
  3. You are awesome SIR!!!! Thank you very much!

    You are awesome SIR!!!! Thank you very much!
  4. Sampling Depth Buffer returns only Zero!

    Hi

    I have two framebuffers that I use to render two different objects. Now I want to merge them together before I display at the default framebuffer.

    I am sending the color and depth buffers...
Results 1 to 4 of 4