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Type: Posts; User: mhagain

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  1. True, but the same applies to any GL call that...

    True, but the same applies to any GL call that requires a client-side memory pointer (or returns one that may be written to): glBufferData, glTexImage, glMapBuffer, etc.
  2. In general I agree with kRogue's comments here,...

    In general I agree with kRogue's comments here, but do differ on a few points.

    Immediate mode served a purpose other than just as an easy entry-point for learning. It was great for rapid...
  3. No, they don't. Mobile devices use OpenGL ES...

    No, they don't. Mobile devices use OpenGL ES which is a completely different API which just happens to be modelled on OpenGL. ES 1.0 and 1.1 are not comparable to OpenGL 1.1, no matter what you may...
  4. It's important to remember that Kilgard is...

    It's important to remember that Kilgard is viewing the world through NVIDIA-coloured glasses; of course NVIDIA would like it best if everyone wrote programs that worked best on their hardware (and...
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