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  1. Thread: OpenGL 3 Updates

    by MikeC
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    Re: OpenGL 3 Updates

    Is there a reliable way for an app to determine at runtime that it's overcommitted? I don't remember one, but it's a long time since I did much of anything with OGL.
  2. Thread: OpenGL 3 Updates

    by MikeC
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    1,723
    Views
    17,155,687

    Re: OpenGL 3 Updates

    I dunno about that. One of the more subtle consequences of D3D having no extension mechanism is that Microsoft get to play gatekeeper for anything the IHVs come up with. If FooCorp implements whizzy...
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