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Type: Posts; User: Pierre Boudier

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  1. Replies
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    Re: Official feedback on OpenGL 4.0 thread

    this won't be true for much longer, since the HW can now read/write to arbitrary location in the shader.
  2. Replies
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    Re: Official feedback on OpenGL 4.0 thread

    lowp/mediump/highp are currently ignored on desktop implementations (at least on amd). they are supported to ease porting of ES apps.
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