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    Re: Official feedback on OpenGL 3.1 thread

    IMO it seems pretty fair to say most of the issues people face are indicative of the overriding issue in commercial software development per-se.

    Meaning the fact that more often than not...
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    Re: Official feedback on OpenGL 3.1 thread

    Ah great - thanks
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    Re: Official feedback on OpenGL 3.1 thread

    Ok that sounds a bit more like it - though I'm still a bit unclear about it; as if for example I set up my code to be including the gl stuff from GL3/gl3.h, but then I am including glext.h for some...
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    Re: Official feedback on OpenGL 3.1 thread

    Ok some questions / thoughts re the migration of code to 3.1.

    My engine is x-platform CgFX based with a GL back-end, generally it's pretty up to date and relatively clean, though there are of...
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    Re: Official feedback on OpenGL 3.1 thread

    Nice one - agreed with ector though: direct state access in 3.2 pls.

    Good stuff.
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