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Type: Posts; User: fluppeteer

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  1. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    May I remind the game developers in this thread that there is not, and has never been, any suggestion that Vista won't support a full ICD in full screen mode? This is a non-issue for games, other...
  2. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Some smaller card vendors could perhaps stop providing an ICD (if they currently provide one). I can't see nVidia, ATi or 3Dlabs not providing one, though - there's a lot of investment in OGL2, and...
  3. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    That's true - I was talking technically, not commercially, which may have been naive of me. The fact that there *ought* to be no change in performance - and that there are reasons for the IHVs to...
  4. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    This *is* just a beta, but my impression is that it's Microsoft's policy that this will still be an issue when the Vista final appears - otherwise the IHVs wouldn't have mentioned it.

    I've said...
  5. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Er. Sorry, my understanding is that there are likely to be two OpenGL implementations available under Vista on any given machine.

    1) The Microsoft layered implementation, which is a bit slower...
  6. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Hi all. I'm not going to chip in to the debate, because others have stated my views already, but I do have a quick question...

    I was under the impression that the IHVs stood up at the OpenGL BOF...
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