Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Brolingstanz

Search: Search took 0.00 seconds.

  1. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    Bind-to-edit is a bit of a sore spot, but it is something that can be hidden from view with a clever wrapper (e.g. DSA).

    We're closing in on having all of SM4 in 3.2, which, aside from some hand...
  2. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    I'm guessing they'll sneak the object model in at some point along the line, one piece at a time. Though probably not exactly the form originally planned for LP, it might just be a form we can live...
  3. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    It's not listed because it's part of the NURBS evaluator thing, which is deprecated.
  4. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    No doubt this would be very cool. As the registry page suggests, XML-based versions are en route, but in the meantime we are cordially invited to exercise patience.

    P.S. For those thin on patience...
  5. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    lol

    Well, I missed the RC boat when it sailed, but I'm sure it was all the rage at the time. *ducks and runs away*
  6. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    Basically because I don't have the good sense to do so.

    Besides, RCs are way cool.
  7. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    Skynet, I just put on my 3.1 blinders and that's all I see. Anything not in the 3.1 frustum gets culled, simple as that.

    And don't tell me register combiners have been deprecated - I'm just now...
  8. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    I thought so too ;-)
  9. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    Kudos to the ARB on the 3.1 spec!

    Really digging the uniform blocks in particular, some really nice changes and additions there.
  10. Replies
    165
    Views
    578,270

    Re: Official feedback on OpenGL 3.1 thread

    Yes and perhaps it's safe to say the idea of data amplification will be with us indefinitely, whereas the the form it may take from one hw generation to the next is up for grabs and relatively...
Results 1 to 10 of 10