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Type: Posts; User: Dark Photon

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    It's fine. OpenGL isn't like Direct3D where they...

    It's fine. OpenGL isn't like Direct3D where they erase the board and start over for each new version (only game developers will put up with being jerked around like that). OpenGL versions build...
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    Just create an OpenGL compatibility profile...

    Just create an OpenGL compatibility profile context of any version, and it should work fine. That's the default type of context created unless you tell OpenGL which kind you want.
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