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  1. Replies
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    You say that you use **differents viewports** for...

    You say that you use **differents viewports** for each display, use you two distincts windows or only one window that is splitted in two ?

    If you use two windows, I think that it"s better to...
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    You can display your weather radar data into a...

    You can display your weather radar data into a texture on a thread A and use this texture on a thread B that display it

    When the display of your weather radar data is finish on the thread A, then...
  3. Effectively, contours are generally concaves and...

    Effectively, contours are generally concaves and not convex :(


    This is more the second idea about to create a distinct slice for each distinct materials/depths/altidudes possibles values that...
  4. I think that he want to can independantly select...

    I think that he want to can independantly select the GPU that handle the CUDA work on one side and independantly select the GPU that handle the display on the other side, with two NVIDIA cards
    (or...
  5. This can perhaps to be make using Z values...

    This can perhaps to be make using Z values generated on the zbuffer ?

    You have only to read the zbuffer line by line for to have the x, y and z values for each slice
    (this need of course to...
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    This is why I ask this question :D This can...

    This is why I ask this question :D

    This can certainly to be handled via the standard GLU library http://www.glprogramming.com/red/chapter12.html, no ?
  7. This version select automatically the nearest...

    This version select automatically the nearest corner and handle the resizing of the window



    #include <stdio.h>
    #include <GL/glut.h>

    typedef struct
    {
    GLfloat x;
  8. Here is a simple version that move only the first...

    Here is a simple version that move only the first corner with the initial position (-0.5f, -0.5f)



    #include <stdio.h>
    #include <GL/glut.h>

    GLuint width = 500;
    GLuint height = 500;
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    Advanced .OBJ loader/viewer

    Hi,

    I search one .OBJ (Wavefront 3D models) loader/viewer but than can handle free-form curve/surface body statements like this :



    cstype rat bspline
    deg 2 2
    surf -1.0 2.5 -2.0...
  10. This is exactely the same thing, only inverse the...

    This is exactely the same thing, only inverse the grow vs narrow action :(

    => I have reread your initial post and look about the needed transformation for to handle updates of x_move_cur and...
  11. The problem seem only to be generated by the sign...

    The problem seem only to be generated by the sign you use into the GLUT_MIDDLE_BUTTON in your mouse_motion() func
    => only use += instead -= and this seem to work fine



    void mouse_motion(int...
  12. The DXT1 format use 64 bits for 4x4 = 16 pixels ...

    The DXT1 format use 64 bits for 4x4 = 16 pixels
    (C0 and C1 rgb565 colors followed by 4x4 x2 bits = 64 bits)
    (the bloc size is 4x4 pixels and use 2x16bits palette colors C0 and C1 + 4x4x2bits...
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    You can take a look at Mesa about the software...

    You can take a look at Mesa about the software rasterizer but I don't know if your platform can to be handled by this OpenGL implementation
    (a generic software OpenGL implementation but that can...
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    Here a simple example with the use of DevIL :...

    Here a simple example with the use of DevIL :
    (this load nearly every graphics files, thanks to DevIL, and you can dynamically resize the displayed size of the picture with it)
    [this is a test, it...
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    You can take at look http://nehe.gamedev.net/...

    You can take at look http://nehe.gamedev.net/ that have a lot of goods tutorials for nearly alls platforms
  16. Why don't want you convert from 24 to 32 bits on...

    Why don't want you convert from 24 to 32 bits on the CPU side ???
    (it's a very basic conversion that don't seem to use as CPU power as this)

    Or the movie stream can perhaps to be converted on a...
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    This is relatively simple with DevIL Take a...

    This is relatively simple with DevIL

    Take a look at https://www.opengl.org/discussion_boards/showthread.php/181714-Does-opengl-help-in-the-display-of-an-existing-image
  18. Have you test with 16 bands instead that with...

    Have you test with 16 bands instead that with only 4 ?

    Because the memory needed for to store 1/4 of the 1.4 million (so 360 000 vertices) is perhaps too big for to be entirely stored into your...
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    I have read at...

    I have read at http://www.phoronix.com/scan.php?page=news_item&px=MTUzMTM that lastest OpenGL versions that are supported on Mesa are 3.x versions

    => it does not exist a software...
  20. The use of gettimeofday() and get_diff_time()...

    The use of gettimeofday() and get_diff_time() does't seem to have the best resolution/speed on alls plateforms :(

    For the wait_for_data() call into gl_client/glclient.c, we can perhaps use...
  21. I have download the gl-streaming-master.zip file...

    I have download the gl-streaming-master.zip file
    => I begin to see how gl_client/glclient.c and gl_client/glclient.h parts can to be ehanced for to be handle by anothers plateforms than the RPI...
  22. @shodruk, This can work from a Linux box to...

    @shodruk,

    This can work from a Linux box to another Linux box for that I make some tests ?
    (I does not have a Raspberry Pi :( )

    The GLS_POINTER / GLS_PUSH scheme can to be a little more...
  23. By default, we can not to make any compression...

    By default, we can not to make any compression at all for the transmission of the picture and add one or more optional(s) argument(s) at the command line for to can handle the type of the...
  24. I see too in gl_client/glclient.c a lot of...

    I see too in gl_client/glclient.c a lot of deported glFuncs with systematicaly a very similar first line of code :



    gls_glBindBuffer_t *c = (gls_glBindBuffer_t *)(glsc_global.tmp_buf.buf +...
  25. We can limit the compression to only make the...

    We can limit the compression to only make the Huffman part for to have a lossless compression

    And I think that a RGB[A] to YCbCr[A] color space conversion, instead to directly compress/decompress...
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