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  1. No pass required, just come on in! Barthold

    No pass required, just come on in!

    Barthold
  2. Invitation: OpenGL BOF at Siggraph, Wednesday 6pm August 8, 2012

    Just a quick note that this will be very exciting OpenGL BOF this year. You won't be disappointed I dare to say :-)
    ...
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    Updated OpenGL 4.2 Reference Card

    In case you missed it, we now also have a Core profile only reference card for download here:

    http://www.khronos.org/files/opengl/OpenGL42-Core-Profile.pdf

    The Core plus Compatibility profile...
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    Thanks to James (our Webmaster), Dark Photon,...

    Thanks to James (our Webmaster), Dark Photon, Groovounet, ZbuffeR and others on working hard on this transition to a new, modern, forum. Great job, thank you!

    Barthold
    (with my ARB hat on)

    PS...
  5. Thread: OpenGL at GDC

    by barthold
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    Re: OpenGL at GDC

    The GDC presentations were focussed on OpenGL 4.1, plus the release of the GLSL man pages (thanks to Graham!). The slides should be up shortly.

    As I've consistently said, the ARB is both feature...
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    Re: Official feedback on OpenGL 4.0 thread

    Yes I have shown those slides in the past, and tweaked them a bit. If you want to give it a shot and improve upon them, I'll be happy to mail you the ppt file. The whole rasterization stage and below...
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    Re: Official feedback on OpenGL 4.0 thread

    Your wish is our command :-) Seriously, here is what I have right now (see attachment). Is this what you are after?

    Barthold
    (with my ARB hat on)
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    Re: Official feedback on OpenGL 4.0 thread

    Chris,

    As far as I know there's nothing wrong with GL_ARB_shading_language include. However, as far as I know it hasn't been shipped yet by any of the OpenGL vendors. Before sticking it into Core,...
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    Re: No OpenGL 4.1 at Siggraph...? :/

    If you come to the BOF you'll find out for yourself :-)

    Jon, as you might know, chairs the Ecosystem group inside the ARB. He's going to provide an update on what the group has been doing.
    ...
  10. Thread: glext.h bug

    by barthold
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    Re: glext.h bug

    We are aware - we prioritized getting the EXTs out over updating gl.spec. It'll be done soon.

    Barthold
    (with my ARB hat on)
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    Re: wanted: up to date OpenGL reference pages

    We are aware of this. Until they are updated, you can get some information from the OpenGL Quick Reference Card linked from the opengl.org homepage.

    Barthold
    (with my ARB hat on)
  12. Re: Can't disable multisampling w/ multisample tex

    G80 and higher supports a true 8x MSAA mode. G7x does not, it only supports a true 4x MSAA mode. On windows, the 8xMSAA mode is called "8xQ" in the control panel on Geforce. On Quadro it is called...
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    Re: GTX 470 driver issues.

    Thanks kRogue. We'll take a look.

    Barthold
    (with my NVIDIA hat on)
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    Re: NVX_gpu_memory_info

    I am very interested in hearing more details on how you use this extension, what is good about it and what you are missing.

    Thanks!
    Barthold
    (with my NVIDIA hat on)
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    Re: NVIDIA releases OpenGL 3.3 drivers

    James, you need driver 197.44 (not 197.45). You can get that here:

    http://developer.nvidia.com/object/opengl_driver.html

    Regards,
    Barthold
    (with my NVIDIA hat on)
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    Re: Display Lists - The Next Generation (CBO)

    Those are not 64-bit handles; they are actual GPU addresses. Even if you completely ignore the fact that the function is called glBufferAddressRangeNV and the fact that the spec constantly refers to...
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    Re: NVIDIA releases OpenGL 4.0 drivers

    Thanks guys for confirming the bug fixes.

    Barthold
    (with my NVIDIA hat on)
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    Re: NVIDIA releases OpenGL 4.0 drivers

    With these drivers we also fixed the issues reported with our earlier OpenGL 3.3 drivers. If you were one of the bug reporters, I'd like to know if your issue is indeed now fixed.

    Thanks,...
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    NVIDIA releases OpenGL 4.0 drivers

    NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows. Additionally, support for eight new extensions is...
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    Re: NVIDIA releases OpenGL 3.3 drivers

    Ah yes, index=0 should be allowed (it is the default) and not generate a compiler error. Already fixed, you'll see it in the next driver update.

    Barthold
    (with my NVIDIA hat on)
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    Re: NVIDIA releases OpenGL 3.3 drivers

    > It seams that this drivers doesn't support the "index" qualifier from GL_ARB_blend_func_extended.

    Can you elaborate on this?

    > At some point my screen running with a GeForce starts to blick
    ...
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    Re: AMD Releases OpenGL 4.0 Drivers

    Regardless of your preference for OpenGL vendor, this is good news for OpenGL. For the viability of the only cross-platform 3D graphics API, both across OSes as well as across a wide range of devices...
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    NVX_gpu_memory_info

    Some of you noticed this extension in our recent drivers. Here is the spec.

    http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt

    As you can see this is a NVX extension...
  24. Thread: GL4 Drivers?

    by barthold
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    Re: GL4 Drivers?

    Skynet, bug was found and fixed. The fix will be in the upcoming driver release. Sorry about that.

    Barthold
    (with my NVIDIA hat on)
  25. Thread: GL4 Drivers?

    by barthold
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    Re: GL4 Drivers?

    Skynet, we'll take a look.
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