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Type: Forum Threads; User: _x57_

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    • Replies: 2
    • Views: 744
    Last Post: 09-23-2014 07:16 AM
    by _x57_  Go to last post
  1. Inconsistent negated if-statement outcome

    Started by _x57_, 08-25-2014 02:58 PM
    • Replies: 2
    • Views: 753
    Last Post: 08-26-2014 03:57 AM
    by _x57_  Go to last post
  2. Reasons for glPopAttrib causing indirect errors

    Started by _x57_, 12-03-2012 05:20 AM
    • Replies: 2
    • Views: 1,997
    Last Post: 12-03-2012 07:58 AM
    by _x57_  Go to last post
  3. Depth buffer texture access

    Started by _x57_, 08-25-2011 10:57 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,127
    Last Post: 08-31-2011 05:38 AM
    by Dark Photon  Go to last post
  4. glUniform + VBO bug?

    Started by _x57_, 08-22-2011 06:17 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 5,027
    Last Post: 08-24-2011 09:08 AM
    by _x57_  Go to last post
  5. Unexpected shader behaviour

    Started by _x57_, 08-18-2011 11:28 AM
    • Replies: 1
    • Views: 1,145
    Last Post: 08-23-2011 04:08 AM
    by Bruce Merry  Go to last post
  6. Fixed Function Emulation?

    Started by _x57_, 08-16-2011 04:36 AM
    • Replies: 7
    • Views: 4,201
    Last Post: 08-22-2011 04:46 AM
    by _x57_  Go to last post
  7. Geometry Shader: Max output vertices

    Started by _x57_, 06-27-2011 08:17 AM
    • Replies: 5
    • Views: 7,625
    Last Post: 06-27-2011 12:16 PM
    by aqnuep  Go to last post
  8. glCopyTexSubImage2D destination?

    Started by _x57_, 06-22-2011 07:45 AM
    • Replies: 4
    • Views: 1,827
    Last Post: 06-22-2011 06:06 PM
    by Alfonse Reinheart  Go to last post
  9. glPolygonOffset(1,1) not sufficient?

    Started by _x57_, 01-06-2010 11:12 AM
    • Replies: 2
    • Views: 6,147
    Last Post: 01-07-2010 03:26 AM
    by _x57_  Go to last post
  10. Floating point depth buffer questions

    Started by _x57_, 09-07-2009 03:58 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,967
    Last Post: 09-16-2009 05:19 PM
    by Y-tension  Go to last post
  11. Manually computed FragCoord wrong? (small error)

    Started by _x57_, 09-09-2009 10:50 AM
    • Replies: 2
    • Views: 2,305
    Last Post: 09-10-2009 02:25 AM
    by _x57_  Go to last post
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