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Type: Posts; User: Ilian Dinev

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  1. Actually, the people working on those engines...

    Actually, the people working on those engines (and others with internal engines powering AAA games) actively shape NextGL. Not just providing immediate feedback, but also designing most of it. No...
  2. I meant that APIs or their names don't matter too...

    I meant that APIs or their names don't matter too much, as it's all hidden by the engines anyway. It's only feature-levels that somewhat matter. The hardcore few, which won't use those engines, don't...
  3. It's actually a completely-new thing with no...

    It's actually a completely-new thing with no similarities whatsoever, in order to squeeze-out all performance possible.
    Also there's the thing that good engines don't cost $1,000,000 upfront...
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