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Type: Posts; User: aqnuep

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    Re: Official feedback on OpenGL 4.2 thread

    You cought me again :)
    However, it would be still nice if the spec would explicitly require the object to be generated at glGen* time and to always require objects passed to modify or bind commands...
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    Re: Official feedback on OpenGL 4.2 thread

    As an example, element buffer setting and vertex attrib divisor setting.



    Okay, on this point you are right, you don't need to bind an object to create it, but the object is not generated at...
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    Re: Official feedback on OpenGL 4.2 thread

    Direct state access is there at AMD and NVIDIA drivers. I also agree that it would be nice to have it in core, but I'm pretty sure the issue is that additing direct state access would require a lot...
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    Re: Official feedback on OpenGL 4.2 thread

    I agree that ARB_shading_language_420pack is very important as I was also very frustrated by the way how you attach bindings to uniforms as an example. However, atomic counters were even more...
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    Re: Official feedback on OpenGL 4.2 thread

    I know that. Obviously they had some real tough extensions to discuss this time (I mean here especially the ARB_shader_image_load_store and ARB_shader_atomic_counters, even though the later was...
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    Re: Official feedback on OpenGL 4.2 thread

    Wow, I'm just back from holiday and here we have GL 4.2.

    Very nice update with a lot of useful features, even though only about half of the features I wanted to see in GL 4.2 were actually added.
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