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Type: Posts; User: GClements

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    In which case, you just need to write...

    In which case, you just need to write replacements for glm::rotate() and operator* (matrix multiplication).

    You can either copy the rotate() code from GLM or use the information in the glRotate...
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    You can't achieve what (I think) you're trying to...

    You can't achieve what (I think) you're trying to do by accumulating X and Y angles; you need to accumulate matrices. E.g. using GLM:


    #include <glm/glm.hpp>
    #include...
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