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Type: Posts; User: kRogue

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    Sighs, let me make it more clear: I am talking...

    Sighs, let me make it more clear: I am talking about the next generation consoles that are to be in consumer's hands this fall and winter: the PS4 and Xbox One. There you will find each has a unified...
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    Buffer object stuff

    Looking at the links into D3D10 docs that Alfhonse provided one sees that the usage enumerations and flags for mapping in D3D10 are far fewer than what is found in OpenGL. The main difference, I...
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    My 2 cents on Issue #9 of GL_ARB_buffer_storage:...

    My 2 cents on Issue #9 of GL_ARB_buffer_storage: the ultimate causes is that there are so, so many ways that buffer object data may reside. Indeed, there is the traditional dedicated video card where...
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