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Type: Forum Threads; User: michagl

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  1. Another OpenGL (and Direct3D) matrices thread

    Started by michagl, 10-30-2012 01:47 PM
    2 Pages
    1 2
    column-major, direct3d, matrices, opengl, row-major
    • Replies: 13
    • Views: 9,796
    Last Post: 11-09-2012 12:27 AM
    by michagl  Go to last post
  2. Convert to HLSL clip-space as a last step in vertex shader?

    Started by michagl, 09-08-2012 06:03 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 8,590
    Last Post: 09-12-2012 04:02 PM
    by michagl  Go to last post
  3. Shadow plane/matrix woes (webGL presentation inc.)

    Started by michagl, 01-11-2012 01:34 PM
    • Replies: 4
    • Views: 1,954
    Last Post: 02-03-2012 05:48 PM
    by michagl  Go to last post
  4. 3D vertex animation thru mpg like playback anyone?

    Started by michagl, 01-27-2012 12:33 PM
    • Replies: 1
    • Views: 849
    Last Post: 01-27-2012 12:38 PM
    by michagl  Go to last post
  5. GL_MAX_VIEWPORT_DIMS?

    Started by michagl, 04-22-2008 02:42 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 19,276
    Last Post: 04-29-2008 04:18 PM
    by knackered  Go to last post
  6. offtopic: Know of any true double PCIe16x boards?

    Started by michagl, 02-19-2008 11:53 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,204
    Last Post: 03-16-2008 09:39 PM
    by michagl  Go to last post
  7. grey client texture to LUMINANCE_ALPHA internal

    Started by michagl, 11-22-2007 03:01 AM
    • Replies: 5
    • Views: 2,689
    Last Post: 12-13-2007 07:37 AM
    by Dark Photon  Go to last post
  8. Simple frame by frame antialiasing?

    Started by michagl, 03-24-2007 02:00 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,377
    Last Post: 03-27-2007 10:39 PM
    by Korval  Go to last post
    • Replies: 12
    • Views: 2,586
    Last Post: 03-13-2006 02:33 PM
    by ScottManDeath  Go to last post
  9. nurbs sampling directly on the last knot

    Started by michagl, 04-18-2005 04:20 PM
    • Replies: 8
    • Views: 1,079
    Last Post: 05-30-2005 07:57 AM
    by Rob The Bloke  Go to last post
  10. nurbs from scratch in general

    Started by michagl, 04-05-2005 04:25 PM
    • Replies: 7
    • Views: 922
    Last Post: 05-30-2005 07:50 AM
    by Rob The Bloke  Go to last post
  11. oiiii, solving nurbs surface normals options

    Started by michagl, 04-20-2005 01:14 PM
    • Replies: 8
    • Views: 1,793
    Last Post: 05-30-2005 07:42 AM
    by Rob The Bloke  Go to last post
  12. order indapendant transparency and shadow mapping

    Started by michagl, 05-07-2005 10:04 AM
    • Replies: 1
    • Views: 420
    Last Post: 05-07-2005 11:35 AM
    by jfd  Go to last post
  13. linear sampling in frag shaders

    Started by michagl, 04-28-2005 10:17 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,677
    Last Post: 05-03-2005 04:14 PM
    by michagl  Go to last post
  14. instancing support and multiple render targets

    Started by michagl, 04-29-2005 03:05 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 1,972
    Last Post: 05-02-2005 09:05 AM
    by V-man  Go to last post
  15. glEdgeFlag

    Started by michagl, 04-27-2005 11:59 AM
    • Replies: 2
    • Views: 1,052
    Last Post: 04-27-2005 06:27 PM
    by michagl  Go to last post
  16. 'W buffering" with opengl, how to?

    Started by michagl, 03-23-2005 12:45 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 97
    • Views: 19,255
    Last Post: 04-20-2005 02:40 PM
    by Christian Schüler  Go to last post
  17. gluNurbsSurface stopping short

    Started by michagl, 04-15-2005 05:07 AM
    • Replies: 1
    • Views: 741
    Last Post: 04-15-2005 08:27 AM
    by michagl  Go to last post
  18. opengl texture sampling

    Started by michagl, 03-28-2005 08:29 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 4,713
    Last Post: 04-05-2005 03:49 PM
    by michagl  Go to last post
  19. unique ROAM VBO issues and a clincher

    Started by michagl, 03-02-2005 01:45 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 110
    • Views: 24,121
    Last Post: 04-02-2005 07:35 AM
    by michagl  Go to last post
    • Replies: 1
    • Views: 545
    Last Post: 03-28-2005 07:12 PM
    by michagl  Go to last post
  20. samplers in vertex shaders not possible?

    Started by michagl, 03-24-2005 07:32 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,701
    Last Post: 03-27-2005 11:00 AM
    by Korval  Go to last post
  21. alpha clipping

    Started by michagl, 03-16-2005 12:17 PM
    • Replies: 9
    • Views: 923
    Last Post: 03-18-2005 09:00 AM
    by michagl  Go to last post
  22. diplaylists: glVertexPointer and such

    Started by michagl, 03-13-2005 08:31 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 3,102
    Last Post: 03-17-2005 09:08 AM
    by michagl  Go to last post
  23. cloud shader

    Started by michagl, 03-15-2005 10:48 AM
    • Replies: 0
    • Views: 852
    Last Post: 03-15-2005 10:48 AM
    by michagl  Go to last post
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