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Type: Posts; User: DileepS

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  1. Replies

    3d Texture mapping and volume rendering

    A stack of 2D Images are 3D Texture mapped for volume rendering . Suppose I have 3D volume of images consisting a stack of 149 images of 256X 256 .I displayed it glTexImage3D api.

    Drawn Inside a...
  2. To Get a basic idea of parallel processing work on fragment shader and GPU memomry

    I am new to GLSL and GPGPU . I want to know about how fragment shader for matrix multiplication / histogram works with parallel algorithm.

    I only know it works on each pixel.

    If I have a 5X3...
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