Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: seizer

Search: Search took 0.00 seconds.

  1. Replies
    3
    Views
    514

    Thank you very much!

    Thank you very much!
  2. Replies
    3
    Views
    514

    Thank you very much:D

    Thank you very much:D
  3. Replies
    3
    Views
    514

    Help with buffer object

    Hi,everyone,

    When displaying geometric primitives I can use vertex arrays way so applications (clients) will continue to send data to opengl kernel (service).
    If these data are real-time (or...
Results 1 to 3 of 3