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Type: Posts; User: Alfonse Reinheart

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    Sticky: Then use that. Nobody's forcing you to use OpenGL...

    Then use that. Nobody's forcing you to use OpenGL 4.x, nor is anyone forcing you to use the core profile.

    Remember: OpenGL is just a document, a specification. It's not a library. Your...
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    Sticky: Interesting. I came to realize that actually,...

    Interesting.

    I came to realize that actually, with GS passthrough or vertex_shader_layer/viewport_index, you don't even need GS's to rendering the same primitive to multiple layers. Though you do...
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    Sticky: I remember that....

    I remember that. I even made an oblique reference to it in my original post ("used to do things like frustum culling and the like"). But then I mentioned that you can do all of that just fine in a...
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    Sticky: I'm curious about your need to do that on the...

    I'm curious about your need to do that on the GPU. If your data set was pre-computed, then surely the normals could be as well. And if your data set was computed on the GPU, then whatever process...
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    Sticky: The only use case I can come up with for GS's,...

    The only use case I can come up with for GS's, one that can't be solved with either AMD_vertex_shader_layer/viewport_index (again, assuming it could work with a TES) or...
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    Sticky: The Third Annual Unofficial OpenGL Feature...

    The Third Annual Unofficial OpenGL Feature Awards!

    And you thought I'd forgotten about you ;) On to the awards!

    We Did What We Said We Were Gonna Award:

    ARB_direct_state_access

    I'm not...
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