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Type: Posts; User: thokra

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    And does the hardware actually map that to...

    And does the hardware actually map that to multiple parallel command streams as well? Multiple streams in software don't give you much gain if you are still forced to be sequential in hardware.
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    A GPU is inherently multi-threaded - following...

    A GPU is inherently multi-threaded - following AMD rhetoric it's even ultra-threaded. The problem is the single command buffer you can fill. Multi-threaded OpenGL can be done using two or more...
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    At some point this nonsense should just stop....

    At some point this nonsense should just stop. Introducing a complete DSA API is the perfect opportunity to realize what was originally planned 4 years ago.
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    mhagain: No one in their mind can be against...

    mhagain: No one in their mind can be against fixing bugs, no one in their right mind can be against API changes that alleviate development. absence's argument was that stuff like that has to happen...
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    I wasn't aware of that - maybe my narrow interest...

    I wasn't aware of that - maybe my narrow interest in Windows 8 is to blame. I can't fathom why some undoubtedly useful stuff has obviously outlived its time.
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    What good is beautifully designed API if it lacks...

    What good is beautifully designed API if it lacks functionality, is a bitch to make fast and can only be used on a restricted range of platforms? This is not to say that Direct3D lacks functionality...
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    Actually, GL_ARB_clear_buffer_object defines 2...

    Actually, GL_ARB_clear_buffer_object defines 2 APIs having the substring "Named" in them which makes senses as you identify the object being modified by its name (a GLuint) and not by its binding...
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    kRogue: BTW, the workaround could be to use...

    kRogue: BTW, the workaround could be to use glClearBuffer() on a framebuffer attachment - albeit it's not cool but does essentially what you ask for. I can't help but feel that naming a function...
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    First of all, thank you ARB. The spec seems much...

    First of all, thank you ARB. The spec seems much clearer in many respects.



    No, as far as I can tell there isn't. I find the whole extension strange and certainly confusing at least to the...
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