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Type: Posts; User: nimelord

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  1. I have found the problem. It was so stupid...

    I have found the problem.

    It was so stupid bug!
    was:


    for (int cnt = 0; cnt < MAX_POINT_LIGHTS; cnt++) {
    ......
    renderCubeFace(shadowBuffer,...
  2. Added validation, and there is no any errors: ...

    Added validation, and there is no any errors:


    glBindFramebuffer(GL_FRAMEBUFFER, shadowBuffer.getDepthMapFBO());
    glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,...
  3. Point lights shadows via GL_TEXTURE_CUBE_MAP_ARRAY: mess with cube faces

    Hi, All.

    After success reworking CSM from separated textures to texture array, I want to do similar refactoring with shadow cube of point lights.
    So, I try to use GL_TEXTURE_CUBE_MAP_ARRAY...
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