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Type: Posts; User: Stephen A

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    Re: Official feedback on OpenGL 4.0 thread

    Nice review/summary, Groovounet.

    If I may suggest, filing a bug report is the quickest way to get the specs fixed. The specs are large and complex beasts and bugs are bound to pass through. It...
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    Re: Official feedback on OpenGL 4.0 thread

    We all know that OpenGL implementations are extremely unstable (much more so than Direct3d implementations, for whatever reason). Which is exactly why I suggested that presumably "dangerous"...
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    Re: Official feedback on OpenGL 4.0 thread

    And the other difference is that we have 20-30 years worth of debuggers, tools and experience to hunt down those bad pointers in C/C++. For GLSL we have... nothing. Good luck debugging a complex GLSL...
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    Re: Official feedback on OpenGL 4.0 thread

    Could you clarify that? I don't find it "fragile" at all. [/QUOTE]

    Pointers in shaders introduce a whole new class of errors that were impossible before. Without proper error reporting and...
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    Re: Official feedback on OpenGL 4.0 thread

    Wow. Amazed at all the DSA dittos with nobody asking for bindless. [/QUOTE]
    I guess this has something to do with how fragile bindless graphics are (or seem to be).
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    Re: Official feedback on OpenGL 4.0 thread

    All I can say is +1 to DSA and +1 to binary shaders (compile into common, high-level IL that is then read and optimized by the IHV drivers. Significantly faster than parsing from source every single...
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    Re: Official feedback on OpenGL 4.0 thread

    I'm skimming through the new specs and it is evident that much of the new functionality is based on community feedback. I cannot begin to describe how awesome that is! It's saying a lot about the new...
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    Re: Official feedback on OpenGL 4.0 thread

    Yeah, it's wishful thinking on my part. But hey, imagine an Intel spokesperson announcing that, "we are planning to ship OpenGL 3.3 support by the end of May!"

    Of course, reality kicks soon, when...
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    Re: Official feedback on OpenGL 4.0 thread

    Congratulations!

    Any word on Intel support?
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